Pengembangan media permainan edukatif science card untuk meningkatkan pemahaman siswa pada materi klasifikasi makhluk hidup

Abstract

Penelitian ini dilatarbelakangi oleh kesulitan peserta didik dalam memahami materi klasifikasi makhluk hidup, khususnya dalam mengenali karakteristik organisme dan mengelompokkannya berdasarkan persamaan dan perbedaan ciri. Penelitian ini bertujuan untuk mengembangkan media permainan edukatif Science Card serta mengevaluasi tingkat validitas, kepraktisan, dan efektivitasnya dalam meningkatkan pemahaman peserta didik kelas VII SMP. Penelitian menggunakan metode penelitian dan pengembangan (Research and Development) dengan model ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Subjek uji coba terdiri atas 30 peserta didik kelas VII.6 SMP Negeri 6 Padang dengan desain satu kelompok pretest–posttest (one-group pretest–posttest design). Data dikumpulkan melalui lembar validasi ahli, angket respons guru dan peserta didik, serta tes pretest dan posttest. Hasil penelitian menunjukkan bahwa media memperoleh persentase validasi ahli media sebesar 98,67% dan 93,33% setelah revisi, sedangkan validasi ahli materi mencapai 82,67%. Respons peserta didik mencapai 94,93% dan respons guru sebesar 95,71%. Rata-rata nilai peserta didik meningkat dari 42,50 menjadi 82,33, dengan nilai N-Gain sebesar 0,69 dalam kategori sedang. Dengan demikian, Science Card dinyatakan sangat valid, praktis, dan menunjukkan efektivitas kategori sedang berdasarkan N-Gain sebagai media pendukung pembelajaran IPA pada materi klasifikasi makhluk hidup, meskipun desain satu kelompok belum memungkinkan penarikan kesimpulan kausal.

Keywords
  • Science card, Media pembelajaran, Permainan edukatif, Klasifikasi makhluk hidup, Pemahaman siswa
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